Ms Neal is reading….
TRUTHWITCH (Witchlands, #1) by Susan Dennard
On a continent ruled by three empires, some are born with a “witchery”, a magical skill that sets them apart from others.
In the Witchlands, there are almost as many types of magic as there are ways to get in trouble—as two desperate young women know all too well.
Safiya is a Truthwitch, able to discern truth from lie. It’s a powerful magic that many would kill to have on their side, especially amongst the nobility to which Safi was born. So Safi must keep her gift hidden, lest she be used as a pawn in the struggle between empires.
Iseult, a Threadwitch, can see the invisible ties that bind and entangle the lives around her—but she cannot see the bonds that touch her own heart. Her unlikely friendship with Safi has taken her from life as an outcast into one of reckless adventure, where she is a cool, wary balance to Safi’s hotheaded impulsiveness.
Safi and Iseult just want to be free to live their own lives, but war is coming to the Witchlands. With the help of the cunning Prince Merik (a Windwitch and ship’s captain) and the hindrance of a Bloodwitch bent on revenge, the friends must fight emperors, princes, and mercenaries alike, who will stop at nothing to get their hands on a Truthwitch.
Ms. Neal says, “Brimming with adventure and an incredible magic system, my favorite part of Dennard’s story is the wit and banter between best friends Safi and Iseult. It’s cleverly plotted, so even I can’t guess where the story’s going next!”
Mr. Juliano’s reading…
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
Mr. Juliano says, “This novel was a geek’s dream. Even if you don’t get half of the 80s references about video games, TV shows and movies, you’ll love the high-energy plot about a kid battling enemies in a virtual world and dystopian future. Impossible to put down.” Continue reading